Search found 67 matches
- Fri Sep 15, 2017 1:40 am
- Forum: SBuilderX for Flight Simulator X
- Topic: calibrate a map
- Replies: 2
- Views: 17948
Re: calibrate a map
HAHAHAHA! From one non-pre-med student to another- thanx!!!! hahaha will look through it! bob
- Wed Sep 13, 2017 6:37 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: calibrate a map
- Replies: 2
- Views: 17948
calibrate a map
sometimes I have tried to get a map from google Earth and then add map from disk. I then have to calibrate it. How do I know what lat and lon are AND where do I plug them into? I have no idea what point 1 and point 2 mean in the calibration window. Once or twice I did have the txt file when I could ...
- Wed Jul 05, 2017 8:27 am
- Forum: SBuilderX for Flight Simulator X
- Topic: error message
- Replies: 1
- Views: 13603
error message
A friend of mine has been trying to install SbuilderX a number of times now. Each time he gets some message --- an error occurred and SbuilderX needs to close. He cannot get any further. Early on he did get the window, asking to find his SDK items, but he hadn't installed his SDK yet. I asked him to...
- Wed Jul 27, 2016 5:02 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: error msg
- Replies: 1
- Views: 15975
Re: error msg
I think he was just referring to all files being downloaded except for one last file. the number 1 just sits there. That's the dll problem or maybe the satellite error. He goes to another dll like VE and it works. Probably need to update his Google dll
- Fri Jul 22, 2016 9:54 am
- Forum: SBuilderX for Flight Simulator X
- Topic: error msg
- Replies: 1
- Views: 15975
error msg
A friend of mine doing photoreal gets to where you draw the red box and he gets the message....
Could not start the acquisition of the image
What can I tell him to help him out? Bob
Could not start the acquisition of the image
What can I tell him to help him out? Bob
- Thu Jul 21, 2016 8:10 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: photoreals
- Replies: 1
- Views: 13751
photoreals
A friend just e-mailed me When he draws his red box around his selected area he gets a message 'cannot start acquisition.... something like that. What can I tell him to do? Bob
- Wed Jul 06, 2016 3:14 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: canot connect with fsuipc
- Replies: 2
- Views: 17980
Re: canot connect with fsuipc
Luis- Thanx for the reply got it working. I have it installed in a folder called MSFS. I might have uninstall what I had and installed 3.14 64 bit which you are UPPOSTED TO INSTALL OVER THE OLDER 3.13. I DIDN'T AND FORGOT.... I INSTALL 3.14 64 BIT ONLY. Anyway I went back to 3.13 and it worked, but ...
- Sun Jul 03, 2016 11:08 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: canot connect with fsuipc
- Replies: 2
- Views: 17980
canot connect with fsuipc
Yes, my client fsuipc.dll is in the same main folder as the exe file in SBX. I went to windows 10. FSX is running fine and has the newest fsuipc installed in modules folder in FSX. Never touched my SbX. It is version 3.14 64 bit. Can't connect with show aircraft. Yes FSX is open and running. my scen...
- Tue Jun 07, 2016 6:45 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: tags
- Replies: 3
- Views: 20930
Re: tags
Capital W is watermask?
- Tue May 24, 2016 9:24 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: tags
- Replies: 3
- Views: 20930
tags
Summer is- su
spring is- sp
autumn is fa
winter is w
hard winter is wi
night is N
water mask is W
Can anyone confirm this? Thanx, Bob
spring is- sp
autumn is fa
winter is w
hard winter is wi
night is N
water mask is W
Can anyone confirm this? Thanx, Bob
- Wed Mar 16, 2016 6:32 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: 3.14 (64-bit) create Night Textures
- Replies: 2
- Views: 19474
Re: 3.14 (64-bit) create Night Textures FORGET IT!!
Texasal- I understand your frustration. Often there is no or little response. Happens in other forums sometimes as well. Night textures remember not to name it as..... filename_lm. NO . it is filename_N What has been your procedure in the past in doing night textures/ I might be able to help. Look f...
- Thu Dec 17, 2015 6:30 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: not enough tiles
- Replies: 5
- Views: 27696
Re: not enough tiles
oh no- FSX. I did finally find the newer google dll which solved all, but my usage of the word tiles was incorrect. Resolution is more appropriate. At the time all I could do to get a picture of the area with being fuzzy or blurry was to take an image from Google Earth, change it to a bmp. this mean...
- Wed Dec 16, 2015 6:21 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: not enough tiles
- Replies: 5
- Views: 27696
Re: not enough tiles
I just entered 600 in LOD instead of what was there.... 72. Saved the inf file and compiled. It still compiled to 72. What did I do wrong? -----Found some more info. I change the LOD in Destinatioin sec to 14 which gave me about 2200. But I put that in and still no photoreal. I am missing something ...
- Wed Dec 16, 2015 6:18 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: not enough tiles
- Replies: 5
- Views: 27696
Re: not enough tiles
yes- I meant resolution.... wrong term I used. Will try.
- Wed Dec 16, 2015 4:15 am
- Forum: SBuilderX for Flight Simulator X
- Topic: not enough tiles
- Replies: 5
- Views: 27696
not enough tiles
I had fuzzy results from the servers so I took a map from Google Earth, changed it to a bmp and did a photoreal. Of course I had to get this from 'disk'. All went well but generated only 72 tiles; not enough to show in FSX. is there as way to add tiles to this? I also did a data tiff? and got lat an...