Search found 41 matches

by ananda
Thu Jul 11, 2013 10:35 am
Forum: SBuilderX for Flight Simulator X
Topic: Okavango Delta
Replies: 2
Views: 5420

Re: Okavango Delta

Mesh-clinging hydro-polygons are effected by creating a tiff from the photo bmp with the land as white and water black and adding a Channel_LandWaterMask pointing to the tiff in the .inf file. You can then add an arbitrary hydro poly covering the whole region.
by ananda
Thu Mar 21, 2013 4:35 pm
Forum: SBuilderX for Flight Simulator X
Topic: QMid grid
Replies: 0
Views: 5542

QMid grid

The grid lines in SBX do not seem to correspond with FSX. This is a top-down shot in FSX where the user aircraft is on the FSX QMid boundary: http://img199.imageshack.us/img199/1574/qmid11fsx.jpg And this is from SBX which shows the user aircraft in the middle of a QMid11 rectangle :shock: http://im...
by ananda
Wed May 23, 2012 7:59 pm
Forum: SBuilderX for Flight Simulator X
Topic: Install Trouble
Replies: 2
Views: 4562

Re: Install Trouble

SBuilder.ini should be in the same folder as SBuilderX.exe.

I have SBuilderX installed into G:\SBuilderX\ on Windows 7.
by ananda
Sat Dec 03, 2011 7:49 am
Forum: SBuilderX for Flight Simulator X
Topic: Tile Server Plug-Ins for SBuilderX
Replies: 165
Views: 294006

Re: Tile Server Plug-Ins for SBuilderX

Thanks Dick.

George
by ananda
Tue Oct 25, 2011 11:17 am
Forum: SBuilderX for Flight Simulator X
Topic: BGL Compiler Doesn't Compile, just flashes!
Replies: 7
Views: 12514

Re: BGL Compiler Doesn't Compile, just flashes!

Run it in a DOS box and you will see any error messages.
by ananda
Tue Sep 20, 2011 4:52 pm
Forum: SBuilderX for Flight Simulator X
Topic: Exclusion Poly problem
Replies: 2
Views: 4375

Re: Exclusion Poly problem

Ensure that your exclusion poly intersects the default shoreline.
by ananda
Mon Sep 12, 2011 8:09 am
Forum: SBuilderX for Flight Simulator X
Topic: Show aircraft problem
Replies: 2
Views: 4247

Re: Show aircraft problem

Before you select "Show aircraft", set FSX to slew mode and move the aircraft slightly.
by ananda
Wed Aug 31, 2011 10:12 am
Forum: SBuilderX for Flight Simulator X
Topic: Water/Blend mask help
Replies: 1
Views: 4275

Re: Water/Blend mask help

You need a blend mask to remove the photo textures and a water mask to apply water effects.
by ananda
Sun Jul 24, 2011 8:26 am
Forum: SBuilderX for Flight Simulator X
Topic: Windows 7 Problem
Replies: 3
Views: 5114

Re: Windows 7 Problem

I have used the same photo-scenery files on XP, Vista-64 and W7-64 without any problems.
by ananda
Thu Jun 30, 2011 8:29 am
Forum: SBuilderX for Flight Simulator X
Topic: Invert polygons ?
Replies: 6
Views: 8100

Re: Invert polygons ?

Hello Luis, I tried reducing the number of vertices using "Sample" with a minimum distance of 500m but that didn't help. Looking at the SBX, the largest poly has 108922 vertices and there are another 10 polys with between 1000 and 9000 vertices so it is hardly surprising that it is breaking the 32bi...
by ananda
Wed Jun 29, 2011 9:07 pm
Forum: SBuilderX for Flight Simulator X
Topic: Invert polygons ?
Replies: 6
Views: 8100

Re: Invert polygons ?

I was able to create the hydro-poly with holes http://img20.imageshack.us/img20/9823/onepoly.jpg But unfortunately I cannot do anything with it. If I slice to QMid11, SBuilderX crashes. If I try to compile it, Shp2Vec runs and clocks up 5min CPU but it doesn't create a bgl. http://img64.imageshack.u...
by ananda
Wed Jun 29, 2011 8:21 am
Forum: SBuilderX for Flight Simulator X
Topic: Invert polygons ?
Replies: 6
Views: 8100

Re: Invert polygons ?

Unfortunately there isn't just one land poly Luis, there are 375 of them :shock: What I would like to be able to do is select all of them with a rubber-band selection and set them all as holes. However, you have given me a hint. I can make the largest a hole, export as SBX , edit it to set the NoofC...
by ananda
Tue Jun 28, 2011 4:23 pm
Forum: SBuilderX for Flight Simulator X
Topic: Invert polygons ?
Replies: 6
Views: 8100

Invert polygons ?

I have some SHP files which define land boundaries.

Image

Is there a simple way to invert the polygons to hydro-polys?

George
by ananda
Fri May 20, 2011 2:05 pm
Forum: SBuilderX for Flight Simulator X
Topic: Zoom level v m/p
Replies: 4
Views: 5864

Re: Zoom level v m/p

Thanks Dick.

I only wished to determine whether it was nearer to 1.2m/p or 0.6m/p
by ananda
Fri May 20, 2011 7:33 am
Forum: SBuilderX for Flight Simulator X
Topic: Zoom level v m/p
Replies: 4
Views: 5864

Re: Zoom level v m/p

Thanks Lance.