Search found 18 matches

by gadgets
Sun Jul 13, 2014 12:09 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: SBX 3.14 Undo/Redo
Replies: 2
Views: 12275

Re: SBX 3.14 Undo/Redo

Thanks for the quick reply, Dick. I can confirm that Undo/redo works after checking the box under preferences. I wonder why Luis felt that step necessary. It certainly isn't intuitive. Old SBP files are not guaranteed to work. I hope this is not intentional, since 3.13 and 3.14 can't easily co-exist...
by gadgets
Sat Jul 12, 2014 8:29 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: SBX 3.14 Undo/Redo
Replies: 2
Views: 12275

SBX 3.14 Undo/Redo

I've been using 3.14 to touch-up a couple of my airports. I'm pleased to see that, unlike its predecessor, it remembers non-default project locations. However: *the undo/redo icons don't seem to work, and *attempting to load a landclass-only .sbp file prepared with 3.13 (and which still loads uneven...
by gadgets
Wed Mar 17, 2010 1:29 am
Forum: SBuilderX for Flight Simulator X
Topic: A Few Suggestions
Replies: 0
Views: 7785

A Few Suggestions

Luis, I've spent a good part of the last few days editing a number of CVX files with SBuilderX 3.13. First of all, let me say thank you for this utility. This is the first time I've used the new version other than in a cursory fashion. While generally it behaved quite well, should you be thinking ab...
by gadgets
Fri Oct 12, 2007 3:59 am
Forum: SBuilderX for Flight Simulator X
Topic: Polys with Holes
Replies: 8
Views: 18524

Luis, all the data needed to manage this problem is available. The polys records the indices of the holes, and the holes record the index of the poly. It should be a fairly simple algorithm to maintain these relationships. But, if you can't, I suggest you at least provide a warning when holes are pr...
by gadgets
Sat Oct 06, 2007 8:35 pm
Forum: SBuilderX for Flight Simulator X
Topic: Polys with Holes
Replies: 8
Views: 18524

Thanks for the info Dick. I wasn't aware of this restriction. However, as explained in my first post, the poly that was moved - to the "top of the stack" (i.e., to the highest numbered poly) so I could see others - was unrelated to the one with the holdes. The relative positions of the probelm poly ...
by gadgets
Fri Oct 05, 2007 12:04 am
Forum: SBuilderX for Flight Simulator X
Topic: Polys with Holes
Replies: 8
Views: 18524

Polys with Holes

The cross-references between the poly and its holes are not properly updated if any of them move within the files. For example, if an unrelated poly occuring earlier in the file than the poly with holes is deleted or moved to, say, the bottom of the file, the poly "loses track of" the holes and the ...
by gadgets
Mon Jul 30, 2007 9:27 pm
Forum: SBuilderX for Flight Simulator X
Topic: SBuilderX Won't Install to Alternate Folder
Replies: 1
Views: 7974

SBuilderX Won't Install to Alternate Folder

Luis, thought you'd like to know that when I first installed SBuilderX 3.10 to a folder other than the default (but where SBuilderX 3.00 had previously been installed), I received an exception error message (something to the effect that there couldn't be a minus sign in a non-Base 10 number) immedia...
by gadgets
Mon Aug 28, 2006 4:47 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder Sometimes Exits Without Saving
Replies: 1
Views: 7581

SBuilder Sometimes Exits Without Saving

Sometimes, if you make changes to polys, lines, etc. and attempt to exit SBuilder without first saving the changes, SBuilder will ask whether you really want to exit. Other times, SBuilder will exit without issuing the cautionary messsage and simply discard the changes. Since I often compile and run...
by gadgets
Tue Mar 14, 2006 2:07 am
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder VTPs Disappear at Dusk/Night
Replies: 6
Views: 14841

Some additional information on this problem, Luis. Whether one specifies the texture for a line using an assembled texture set or names the textures individually, the "Effects" checkbox in the "Named textures for VTP lines" dialog is checked. It's not clear why this should be the default, but no mat...
by gadgets
Fri Mar 10, 2006 5:01 am
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder VTPs Disappear at Dusk/Night
Replies: 6
Views: 14841

Luis, I hit the "panic button" a moment too soon. After posting the previous message, I opened the _VPTL.scm file to see if there was anything unusual. I found a strange looking texture in the form "winter.bmp;;hard_winter.bmp;spring.bmp;summer.bmp;fall.bmp;night.bmp". Note the double semi-colon aft...
by gadgets
Fri Mar 10, 2006 3:41 am
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder VTPs Disappear at Dusk/Night
Replies: 6
Views: 14841

Luis, my "disappearing VTPs at dusk/dark" problem has recurred. Once again, if I remove the _VTPL.bgl, the VTPs re-appear; but, of course the roads, etc that were in the "lines" module are missing. Last time this occurred (see http://www.scenerydesign.org/forum/showthread.php?t=2156), I resolved the...
by gadgets
Thu Feb 23, 2006 11:07 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder VTPs Disappear at Dusk/Night
Replies: 6
Views: 14841

Luis, while your at it, twice during the past two days, I discovered the height of my flatten had mysteriously been changed to "9.60365867614746" when all I had done was manipulate named textures.

Don
by gadgets
Thu Feb 23, 2006 10:51 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder VTPs Disappear at Dusk/Night
Replies: 6
Views: 14841

Thanks Luis. I'll be glad to test the revision. Any ideas on what was causing the "VTP disappearing" problem?

Don
by gadgets
Thu Feb 23, 2006 6:49 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder VTPs Disappear at Dusk/Night
Replies: 6
Views: 14841

SBuilder VTPs Disappear at Dusk/Night

A problem with SBuilder VTP lines resulted in many of my VTP polys, including parts of my airport poly, and certain UT Canada/Alaska roads disappearing at dusk/night and being replaced with the underlying landclass. The problem was related to two VTP lines that had to be prioritized to a higher laye...
by gadgets
Mon Jan 30, 2006 6:38 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Misleading Error Message
Replies: 0
Views: 7226

Misleading Error Message

A minor problem that caused me some grief earlier today. I changed the name of the destination folder for my compiled BGL files, but forgot to update the folder specification in SBuilder. Some time later I returned to do some further work with SBuilder, Upon attempting to compile and transfer the BG...