Search found 398 matches

by luisfeliztirado
Sat Apr 23, 2016 1:36 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Problem "not a double precision number" with shp files
Replies: 3
Views: 3504

Re: Problem "not a double precision number" with shp files

There have, unfortunately, been no replies so far. Aside from the links you provided, I know of no other way to solve this problem. Sorry.

Best regards.
Luis
by luisfeliztirado
Sat Apr 23, 2016 2:17 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Zoom in problem
Replies: 2
Views: 3491

Re: Zoom in problem

Hello.

Please use a more recent image server dll. The dlls are available through the pinned post at the top of the normal SBuilderX forum.

Best regards.
Luis
by luisfeliztirado
Fri Apr 15, 2016 6:59 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Red Areas On Photoscenery
Replies: 1
Views: 2725

Re: Red Areas On Photoscenery

Hello, This is a well-known problem and is documented in the Photoscenery tutorial linked at the top of the normal SBuilderX forum. In short, in order to eliminate the red patches, you should eliminate all pure white areas in your source image. They interact with the Blend Mask and, probably because...
by luisfeliztirado
Fri Apr 08, 2016 4:23 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Sugestão ao Luis ... Criando um tutorial
Replies: 3
Views: 4809

Re: Sugestão ao Luis ... Criando um tutorial

Olá João, y muchos saludos desde el Caribe, Unfortunately, those macros were created many years ago and I don't remember very much about them. Also, I do not have either FS 2004 or SBuilder for FS 2004 installed on my computer. However, there should not be any difficulty using them. I am guessing th...
by luisfeliztirado
Wed Apr 06, 2016 3:56 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Fences and Walls for SBuilder
Replies: 2
Views: 5793

Re: Fences and Walls for SBuilder

This is from so long ago that I do not remember. I shall check as soon as I find the time, and the electricity comes back on. :lol: Welcome to the Third World! In the meantime, those images are probably the textures for the scenery you make. So, take the bitmaps for the fences or walls that you use ...
by luisfeliztirado
Tue Apr 05, 2016 2:49 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Prepar3d V2
Replies: 14
Views: 23405

Re: Prepar3d V2

Thank you for your comments, Mark. Those are my sentiments exactly.

Luis Sá created an amazing tool that is not matched by any other. He generously shared it with the community and many people have used it to create wonderful scenery.

Best regards.
Luis
by luisfeliztirado
Wed Mar 23, 2016 2:47 pm
Forum: General Discussion on Microsoft Flight Simulator
Topic: Dovetail Games
Replies: 3
Views: 11920

Re: Dovetail Games

Great comments, Ian. Thank you. For my part, I am more skeptical than you. While there don't seem to be details concerning "Flight School", the name suggests some sort of training sim. This is a trap that many game developers and publishers have walked into. There is no appreciable market for traini...
by luisfeliztirado
Tue Mar 22, 2016 1:46 am
Forum: SBuilderX for Flight Simulator X
Topic: Scenery creation tutorials using SBuilderX
Replies: 0
Views: 7123

Scenery creation tutorials using SBuilderX

New users should, of course, consult the SBuilderX Help file where they will find much useful information concerning the program's functions. In addition, a number of tutorials are available providing detailed illustrated explanations of various types of scenery creation. I provide links to these tu...
by luisfeliztirado
Tue Mar 22, 2016 1:46 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Scenery creation tutorials using SBuilderX
Replies: 0
Views: 3446

Scenery creation tutorials using SBuilderX

New users should, of course, consult the SBuilderX Help file where they will find much useful information concerning the program's functions. In addition, a number of tutorials are available providing detailed illustrated explanations of various types of scenery creation. I provide links to these tu...
by luisfeliztirado
Mon Mar 21, 2016 12:56 am
Forum: SBuilderX for Flight Simulator X
Topic: .INF edition not working
Replies: 8
Views: 10344

Re: .INF edition not working

1. A Water Mask must be painted black where there is water and white where there is land. The Water Mask you show in the Gimp is only painted black. Please fill the rest with pure white 2. The square is the border between the water in your photo-real image and the default water. This is why you need...
by luisfeliztirado
Sun Mar 20, 2016 12:57 am
Forum: SBuilderX for Flight Simulator X
Topic: .INF edition not working
Replies: 8
Views: 10344

Re: .INF edition not working

Sinto muito , não falo Português, Pero ¡sí hablo español! :lol: We are all very happy to help, but perhaps you could take a first look at some tutorials. To start, "Make photo-real ground textures in FSX" I placed this document in the Avsim library, but other web sites have added it to their collect...
by luisfeliztirado
Sat Mar 19, 2016 12:39 pm
Forum: SBuilderX for Flight Simulator X
Topic: .INF edition not working
Replies: 8
Views: 10344

Re: .INF edition not working

I don't know if this will have any effect, but could you try changing

Variation = DAY

to

Variation = Day


Notice the change from all Capital letters.

Best regards.
Luis
by luisfeliztirado
Fri Mar 18, 2016 1:05 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Retaining FSX SDK Paths
Replies: 8
Views: 7760

Re: Retaining FSX SDK Paths

Thank you for the information, Ian. The error HRESULT: 0x8007000B is a .net Framework issue for incompatible 32-bit modules in 64-bit Windows, I think. We had already seen something like this with a particular dll used in SBuilderX, thus the recommendation to use version 3.13 when 3.14 gave errors. ...
by luisfeliztirado
Thu Mar 17, 2016 5:14 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Retaining FSX SDK Paths
Replies: 8
Views: 7760

Re: Retaining FSX SDK Paths

Thank you, Ian, this is very interesting. I shall have to check and get back to you. In the meantime, are you on Windows 10 or 7, please? In any case, I believe that these paths are mostly irrelevant as regards scenery creation. The SDK path is only needed at the first launch of SBuilderX, I think, ...
by luisfeliztirado
Wed Mar 16, 2016 12:47 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Retaining FSX SDK Paths
Replies: 8
Views: 7760

Re: Retaining FSX SDK Paths

There should be a place in the ini file for these settings. Perhaps that file is defective. You could try deleting it; at next launch, SBuilderX should generate a clean copy containing the entries.

Best regards.
Luis