Search found 398 matches
- Mon Nov 26, 2007 11:59 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Object Viewer
- Replies: 0
- Views: 7572
Hello John, There were about 300 default objects in FS 9 and, while it was some effort, I was able to make pictures of them all. FS X has about 2000 different objects, and Acceleration adds a few hundred more! So, it will take me a while to put together an image pack. The pictures will, as previousl...
- Mon Nov 19, 2007 9:44 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: New Photo Scenery Instructions?
- Replies: 22
- Views: 46395
Thanks for pointing out this potential issue, Dick. Confusion is one of the inevitable results of communication. This is what I wrote: "You would do well to pan around and obtain the images for the entire coverage of your project. Also, it will be easier to zoom in to your area, and to create custom...
- Sat Nov 17, 2007 12:00 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: WTF?!?!
- Replies: 0
- Views: 7577
John, we can all understand that you may be upset, but problems can be reported calmly and without excess emotion. As for your problem, you do not really provide enough information. Please indicate what you do that brings about this error message. So far, that has only appeared when people attempt t...
- Mon Oct 08, 2007 1:03 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Blendmask
- Replies: 5
- Views: 13785
- Sun Oct 07, 2007 11:27 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Blendmask
- Replies: 5
- Views: 13785
Hello Geoff,
Have you seen this thread on making custom ground textures?
http://www.ptsim.com/forum/topic.asp?TOPIC_ID=1060
Best regards.
Luis
Have you seen this thread on making custom ground textures?
http://www.ptsim.com/forum/topic.asp?TOPIC_ID=1060
Best regards.
Luis
- Sun Sep 16, 2007 12:19 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Background Images for SB-FS9
- Replies: 9
- Views: 24145
- Sun Sep 02, 2007 12:43 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Making custom ground textures
- Replies: 41
- Views: 278461
Hello Ron, When you compiled the image, SBuilderX made an inf file - it is in the Work folder along with the image. So: 1. make the change to the LOD parameter in that inf file; 2. make sure that a copy of Resample.exe is in the Work folder; 3. drag the inf file over Resample and drop it. Resample w...
- Sat Sep 01, 2007 10:50 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Making custom ground textures
- Replies: 41
- Views: 278461
A warning concerning the use of a Blend Mask at the same time as a Null Value when creating custom ground. The source image has areas painted pure white as a Null Value. This means that they would be transparent and display the underlying default ground textures: http://www.ptsim.com/forum/uploaded/...
- Sat Sep 01, 2007 12:45 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Eu fiz como voce mandou Luis mais?????
- Replies: 3
- Views: 10048
A blend mask cannot be used over a Null Value. This is because the opaque part of the blend mask over the Null Value will result in red in the final custom ground. And the transparent part of the blend mask over the Null Value will give black in the final custom ground. The solution is either: 1. If...
- Sun Aug 26, 2007 12:28 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Default scenery
- Replies: 5
- Views: 15807
The new FS X custom ground textures work differently from FS 9 techniques. Now, all LOD levels are included in the bgl. This saves the computer from having to calculate them at runtime, with the consequent lowering of performance. So, when compiling the bgl, it is always best to use the key, "LOD=Au...
- Tue Aug 14, 2007 12:43 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Photo Rename - Nothing to Compile
- Replies: 1
- Views: 7419
- Sun Aug 05, 2007 12:46 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Making custom ground textures
- Replies: 41
- Views: 278461
Hello Ron,
Please see <b>Using the Autogen Annotator</b>, available in the Avsim library
http://library.avsim.net/esearch.php?&DLID=107335
Best regards.
Luis
Please see <b>Using the Autogen Annotator</b>, available in the Avsim library
http://library.avsim.net/esearch.php?&DLID=107335
Best regards.
Luis
- Wed Jul 11, 2007 12:45 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Making custom ground textures
- Replies: 41
- Views: 278461
- Sat Jul 07, 2007 12:35 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Making custom ground textures
- Replies: 41
- Views: 278461
Resample accepts a limited number of image formats. Here is some information from Adam Szofran, developer in charge of terrain at Aces: <b><u>geotiff and alpha channels</u> Photoshop can add an arbitrary number of alpha channels to TIFF images, but of course it strips out the GeoTIFF tags which isn'...
- Sun Jul 01, 2007 10:27 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Tile server problems
- Replies: 14
- Views: 34895