Texture mapping problem on buildings
Posted: Fri Oct 15, 2010 6:12 am
Good morning,
SBuilderX313 offers the possibilty to create and texture buildings using the basic shapes and texture templates provided by FSX. A nice function which I'm using quite frequently. But actually I am facing troubles there because of obvious texture mapping problems. The selected textures appear within the preview window and can be scaled and adjusted in the right way but when compiled to into bgl some of the textures won't show at all, some others are clearly displaced (e.g. the hangar door which was carefully adjusted to be in the center of the wall shows up completely uncentered). Especially the hangar related textures are hit by this quite uncomfortable effect. I'm not sure if this is an SBuilder issue or one of FSX or FSX-SDK.
Has anybody an idea how to work around?
By the way - SBuilder creates automatically a backup file for each project file. This is a nice feature as long as SBuilder is working properly. In my case Sbuilder showed up a warning window (... continue on your own risk) und closed seconds later. So far no problem, but SBuilder updated automatically both project files - the original as well as the backup ones - before shutting down. After this neither the orginal nor the backup could be opened any more and my complete project (it was a bigger one with about 150 objects) was lost (it just existed as bgl without any possibility to further work on it).
My suggestion: The backup file should only be created on demand by intentionally clicking a related button.
Kind regards
Kurt
SBuilderX313 offers the possibilty to create and texture buildings using the basic shapes and texture templates provided by FSX. A nice function which I'm using quite frequently. But actually I am facing troubles there because of obvious texture mapping problems. The selected textures appear within the preview window and can be scaled and adjusted in the right way but when compiled to into bgl some of the textures won't show at all, some others are clearly displaced (e.g. the hangar door which was carefully adjusted to be in the center of the wall shows up completely uncentered). Especially the hangar related textures are hit by this quite uncomfortable effect. I'm not sure if this is an SBuilder issue or one of FSX or FSX-SDK.
Has anybody an idea how to work around?
By the way - SBuilder creates automatically a backup file for each project file. This is a nice feature as long as SBuilder is working properly. In my case Sbuilder showed up a warning window (... continue on your own risk) und closed seconds later. So far no problem, but SBuilder updated automatically both project files - the original as well as the backup ones - before shutting down. After this neither the orginal nor the backup could be opened any more and my complete project (it was a bigger one with about 150 objects) was lost (it just existed as bgl without any possibility to further work on it).
My suggestion: The backup file should only be created on demand by intentionally clicking a related button.
Kind regards
Kurt