Island Building Basics Problem

This is the Forum to discuss the use of SBuilderX (version 3.10 and above). For previous versions of SBuilder please use the "SBuilder for Flight Simulator FS2004" forum.
Post Reply
apollomaker
Posts: 1
Joined: Mon Mar 28, 2011 8:53 pm

Island Building Basics Problem

Post by apollomaker » Tue Mar 29, 2011 1:50 am

Hello All --- well I am trying to make my first island, and cannot even get to first base with SBuilderX.

I understand the work flow needed to make an island, fundamentally. But, I cannot even get an exclusion rectangle to clear sea water in order to get started.

I have read a number of writeups by people who have done this, but even following what they did, I can't get to even view seabottom.

Here is what I have tried: (all my locations are set correctly).

1. Select some specific ocean location (lat + long)
2. Select QMID11 polygon and fill the quad using the polygon tool.
3. Set type to "Exclude_All_Water_Polygons".
4. Expand poly to fill the QMID11 tile space.
5. Save and compile the polygon. (no errors)
6. Go to location in FSX and NOTHING! No water excluded.

OK, from what I have read this should be a very simple part of the picture. What am I not doing correctly here?

Any and all help and comments appreciated --- Thanks!!! Bob === :mrgreen:

User avatar
luisfeliztirado
Posts: 436
Joined: Sun May 15, 2005 9:15 am
Location: Santo Domingo

Re: Island Building Basics Problem

Post by luisfeliztirado » Tue Mar 29, 2011 12:37 pm

Hello Bob,

Have you looked at the bgl in TMFViewer? Simply load the file, right click on it to get its properties, and check to see that it does exclude water. Also, make sure that it is in the right place.

Best regards.
Luis

Post Reply