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Problem with compiling BGL

Posted: Wed Sep 02, 2015 1:17 pm
by TomazDrnovsek
I'm scratching my head for hours now, I reinstalled SBX, tried different file formats, nothing works. I want to compile BGL with custom ground textures (photo scenery) but all the options are grayed out:
https://dl.dropboxusercontent.com/u/667 ... oblem1.jpg

I added map from disk, BMP file format, 1024x1024, calibrated the file to match the background, selected the image so it got green border and pressed BGL compile. The result is in the screenshot above. Surely I'm doing something wrong here, it's probably a rookie mistake but I can't figure it out what it is. Please help!

Re: Problem with compiling BGL

Posted: Wed Sep 02, 2015 5:54 pm
by roger-wilco-66
Did you "Select all maps" before compiling?

Re: Problem with compiling BGL

Posted: Thu Sep 03, 2015 8:09 am
by TomazDrnovsek
roger-wilco-66 wrote:Did you "Select all maps" before compiling?
Yes, I did select all maps and select all, nothing works. BMP should be 24 bit, right (I even tried 16 bit, same thing).

Re: Problem with compiling BGL

Posted: Thu Sep 03, 2015 11:17 am
by TomazDrnovsek
I understand this should not be happening. Is there anything else I can be doing wrong to get this problem?

Re: Problem with compiling BGL

Posted: Thu Sep 03, 2015 3:00 pm
by TomazDrnovsek
If I do Add map->From background in the same project, it works. Could there be something wrong with the image? But I use BMP, 24bit, what can be wrong?

Re: Problem with compiling BGL

Posted: Thu Sep 03, 2015 3:06 pm
by TomazDrnovsek
OMG, I just figure it out... when importing an image the default name SbuilderX gave was MAP00... it should be Photo... I changed the name and now it works. I thought it was something silly like that. Well, what matter is that it works now.

Re: Problem with compiling BGL

Posted: Fri Sep 04, 2015 5:52 am
by roger-wilco-66
Glad it works now :-) I usually give the maps individual names and changing the map name is so automatic that this didn't occur to me :-)


Cheers,
Mark