Post
by luisfeliztirado » Thu Aug 18, 2016 5:03 pm
Hello,
I am not really sure that I understand the problems. Let's see if we can take them one at a time.
1. You want to draw some polys and have them display land class. You compile, but all you get is "terrain vector, not land class." Sorry, what are terrain vectors, please?
There are 2 ways to display land class: either create a land class file or, if you want smaller-sized areas, draw polys and assign a land class value.
2. Then, you say that you did make the change - so, I assume you were finally successful. But, you tried again and failed. So, perhaps it would be easier for us to understand if you indicated step by step what you are doing, and also include screen shots of the SBuilderX workspace and the result in FSX. Please do not include very large images of multiple MegaBytes. Instead, please reduce the size of your images or crop them so as to make viewing them easier.
3. You say that you draw beaches and that they are "way off". Please indicate what you mean. Is it that they do not display in-game where they should? Also, you do not mention whether you have created your beaches as lines or polygons.
As Lance mentioned previously in this thread, the Flight Simulator world is not particularly accurate, so if you use aerial images (that are often much more accurate) as a guide for adding elements to the scenery, then your new elements will not display where you think that they should.
The only solution is to exclude the default and inaccurate FSX scenery (with exclusion polygons) and then recreate everything more accurately using aerial images as a guide. This means excluding water polygons (sea, lake, river) and drawing new water polygons.
Then, you can start adding beaches, roads, road traffic, bridges, and land class, either as a land class file or as land class polygons.
4. You have some files for FS9 that you want to export as BLN. Sorry, I don't understand why you want to do that. Don't you just want to compile and display your scenery in the game? Please explain this problem in more detail.
Generally, scenery creation is very simple with SBuilderX. So, please don't despair. However, you do not seem to have mastered some basic concepts yet, and this seems to be the source of the confusion.
I have written numerous simple, detailed, and illustrated tutorials on all of this.
It was my intention to put them on my Google Drive account and place the links here in the forum. However, lack of time and the numerous power outages where I live have prevented me from doing this.
They are easily found with a Google Search, however, or you could wait until I can provide them here.
You could also consult the SBuilderX Help file. It is not a tutorial, but I did try to make it as complete as possible.
Best regards.
Luis