This is the Forum to discuss the use of SBuilderX (version 3.10 and above). For previous versions of SBuilder please use the "SBuilder for Flight Simulator FS2004" forum.
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leemer
- Posts: 16
- Joined: Thu Jun 21, 2007 8:53 pm
Post
by leemer » Sat Jul 29, 2017 9:50 am
I have done hundreds of tiles with out many issues, till I get to this tile! I have tried everything I can think of , the problems only comes when adding a channel_Blendmask, night and day photo work ok! , I have used gimp and exported as 24bit BMP, TIF . I even tried to index the files as well. I have even changed some of the nullvalues , seemed to have no effect on it.
https://cdn.pbrd.co/images/GD8Qnm5x.jpg
https://pasteboard.co/GD9xzpC.jpg
https://pasteboard.co/GD9AvzP.jpg
I am not sure where the red lines are coming from? It is not in the photo anywhere.
here is my .inf
Code: Select all
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X70812X70855Y102536Y102563.BMP"
Variation = Day
NullValue = 255,255,255
SamplingMethod = Gaussian
Channel_BlendMask = 2.0
ulyMap = 36.4477991
ulxMap = -82.7545166
xDim = 5.36441761363698E-06
yDim = 4.31598772321351E-06
[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X70812X70855Y102536Y102563_b.tif"
SamplingMethod = Gaussian
ulyMap = 36.4477991
ulxMap = -82.7545166
xDim = 5.36441761363698E-06
yDim = 4.31598772321351E-06
[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X70812X70855Y102536Y102563_n.BMP"
Variation = Night
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 36.4477991
ulxMap = -82.7545166
xDim = 5.36441761363698E-06
yDim = 4.31598772321351E-06
[Destination]
DestDir = "."
DestBaseFileName = "Photo234"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
Any Ideas?
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luisfeliztirado
- Posts: 436
- Joined: Sun May 15, 2005 9:15 am
- Location: Santo Domingo
Post
by luisfeliztirado » Sat Jul 29, 2017 11:47 pm
Hello,
Yes, this problem is explained in the photo-real tutorial. In short, either get rid of all pure white pixels in your source, or delete the NullValue line from the inf file.
This seems to be a bug in the photo-real compiler.
Best regards.
Luis
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leemer
- Posts: 16
- Joined: Thu Jun 21, 2007 8:53 pm
Post
by leemer » Sun Jul 30, 2017 12:58 am
thanks for the reply, it was driving me mad! I think I solved it , I started thinking to check adjacent tiles and I found one of the sources was out of whack on coordinates in adjacent tile , It never came across my mind to me to look there. For some reason one of the sources was overlappping (1 out of 3) the other tile, I'm surprised resample did not show an error with not all sources matching. That is what I get for not looking after each tile is complied so, I can see mistakes added.