Search found 15 matches

by leemer
Wed Nov 08, 2017 1:27 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: ATTN SBuilderX 64 and Win10 Workaround
Replies: 8
Views: 9255

Re: ATTN SBuilderX 64 and Win10 Workaround

I'm using the x64 and x86 if something doesn't work I just jump over to the other one, but of course I can't open them if they are saved with the other one.
by leemer
Wed Nov 08, 2017 12:28 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: SBX is crashing with MDLs
Replies: 2
Views: 1285

SBX is crashing with MDLs

Not sure if it is limitations or a bug, I have two different MDL's and I have successfully compiled them and they work in game, but I am running into a problem when I only use two different MDL's when I put another instance of a MDL in the compiler it says BGLcomp could not produce file ... try to c...
by leemer
Sun Jul 30, 2017 12:58 am
Forum: SBuilderX for Flight Simulator X
Topic: Red and Black problems
Replies: 2
Views: 1836

Re: Red and Black problems

thanks for the reply, it was driving me mad! I think I solved it , I started thinking to check adjacent tiles and I found one of the sources was out of whack on coordinates in adjacent tile , It never came across my mind to me to look there. For some reason one of the sources was overlappping (1 out...
by leemer
Sat Jul 29, 2017 9:50 am
Forum: SBuilderX for Flight Simulator X
Topic: Red and Black problems
Replies: 2
Views: 1836

Red and Black problems

I have done hundreds of tiles with out many issues, till I get to this tile! I have tried everything I can think of , the problems only comes when adding a channel_Blendmask, night and day photo work ok! , I have used gimp and exported as 24bit BMP, TIF . I even tried to index the files as well. I h...
by leemer
Sun Jul 26, 2015 5:30 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: I have forgotten how to make a lake.
Replies: 5
Views: 7296

Re: I have forgotten how to make a lake.

Okay thanks for the information Avsim webpage seems to be broken. I have been trying to get access for a while to get hold of the tutorial and I can not get access, I will try to contact them to resolve that.
by leemer
Sun Jul 26, 2015 7:21 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: I have forgotten how to make a lake.
Replies: 5
Views: 7296

Re: I have forgotten how to make a lake.

Now I am even more confused and everything I am trying is making the software crash now. Can you go into more details? 1. If there is already a Hydro Polygon (water) at that location, it must be excluded. Does this mean I need to draw a polygon of the whole area(one big box) I am working on and then...
by leemer
Thu Jul 23, 2015 12:46 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: I have forgotten how to make a lake.
Replies: 5
Views: 7296

I have forgotten how to make a lake.

It is has been years since I have messed around with this stuff, I am slowly re-learning everything, right now I am stuck on creating a lake with Poly tool I successfully did one, but for the life of me I can't figure out how I even did it. With that said the problem is that I can't figure out the p...
by leemer
Mon Feb 01, 2010 2:51 am
Forum: SBuilderX for Flight Simulator X
Topic: Blood Red Tiles
Replies: 3
Views: 3834

Re: Blood Red Tiles

I made a post not long ago thinking I solved my problem but , I did not fix it,..The problem is in tiles that have water areas (Channel_LandWaterMask = 3.0) for lakes and rivers and when using a two different season bmps. one for summer and one for rest of the year, also with night texture bmp and I...
by leemer
Tue Jan 19, 2010 12:16 pm
Forum: SBuilderX for Flight Simulator X
Topic: Blood Red Tiles
Replies: 3
Views: 3834

Re: Blood Red Tiles

Ok that might be the problem I over looked that.
by leemer
Mon Jan 18, 2010 10:24 pm
Forum: SBuilderX for Flight Simulator X
Topic: Blood Red Tiles
Replies: 3
Views: 3834

Blood Red Tiles

I created some scenery in the past and I am not sure why it is now showing some Blood Red tiles for about 10 out of 237 tiles. I looked at the BGL for compling and I do not see anything wrong there. for example here is one of them [Source] Type = MultiSource NumberOfSources = 4 [Source1] Type = BMP ...
by leemer
Sun Jul 19, 2009 10:40 pm
Forum: SBuilderX for Flight Simulator X
Topic: Creating Rivers Question
Replies: 4
Views: 4025

Re: Creating Rivers Question

Thanks for the help so far mesh man Could you please explain how to make a Channel_LandWaterMask in GIMP? I can not figure out the Alpha channels and such. what is the easiest techinque to do that to cover large areas I have alot of rivers , lakes and ponds in my scenery. I would like to keep the co...
by leemer
Wed Jul 15, 2009 5:44 am
Forum: SBuilderX for Flight Simulator X
Topic: Creating Rivers Question
Replies: 4
Views: 4025

Re: Creating Rivers Question

Ok thanks for the reply the next question would be is there any way you can make the polys or vectors to overlay or cut some sort of hole in the scenery to allow it to show. I never stick long enough with scenery creating to remeber all the technical terms or methods.
by leemer
Tue Jul 14, 2009 8:22 am
Forum: SBuilderX for Flight Simulator X
Topic: Creating Rivers Question
Replies: 4
Views: 4025

Creating Rivers Question

I am having a hard time creating a river with photo scenery, Is there a tut around for this? Everytime I create the river it shows up in default scenery but, disappear when the photo scenery is laid down.
by leemer
Thu Jul 09, 2009 4:39 am
Forum: SBuilderX for Flight Simulator X
Topic: How to create a large area photo scenery
Replies: 4
Views: 6333

How to create a large area photo scenery

I can not figure out a easy way of creating a large photo scenery of about 25 nm square miles. Is there any easy way of doing this or some easy way of combining smaller sections together, I tried to figure out how to do the small sections but, i could not figure how to line it up correctly. Also I c...
by leemer
Fri Jun 22, 2007 1:17 am
Forum: SBuilder for Flight Simulator FS2004
Topic: river question
Replies: 1
Views: 3101

river question

in SB X when creating a river is there a way to make it lay on top of the mesh already in place and not have to adjust the elevation? like letting it lay where it should as it goes downhill. and i am a little slow is there a tutorial anywhere i can check out?