There have, unfortunately, been no replies so far. Aside from the links you provided, I know of no other way to solve this problem. Sorry.
Best regards.
Luis
Search found 398 matches
- Sat Apr 23, 2016 1:36 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Problem "not a double precision number" with shp files
- Replies: 3
- Views: 17655
- Sat Apr 23, 2016 2:17 am
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Zoom in problem
- Replies: 2
- Views: 15996
Re: Zoom in problem
Hello.
Please use a more recent image server dll. The dlls are available through the pinned post at the top of the normal SBuilderX forum.
Best regards.
Luis
Please use a more recent image server dll. The dlls are available through the pinned post at the top of the normal SBuilderX forum.
Best regards.
Luis
- Fri Apr 15, 2016 6:59 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Red Areas On Photoscenery
- Replies: 1
- Views: 13572
Re: Red Areas On Photoscenery
Hello, This is a well-known problem and is documented in the Photoscenery tutorial linked at the top of the normal SBuilderX forum. In short, in order to eliminate the red patches, you should eliminate all pure white areas in your source image. They interact with the Blend Mask and, probably because...
- Fri Apr 08, 2016 4:23 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Sugestão ao Luis ... Criando um tutorial
- Replies: 3
- Views: 21148
Re: Sugestão ao Luis ... Criando um tutorial
Olá João, y muchos saludos desde el Caribe, Unfortunately, those macros were created many years ago and I don't remember very much about them. Also, I do not have either FS 2004 or SBuilder for FS 2004 installed on my computer. However, there should not be any difficulty using them. I am guessing th...
- Wed Apr 06, 2016 3:56 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Fences and Walls for SBuilder
- Replies: 2
- Views: 20736
Re: Fences and Walls for SBuilder
This is from so long ago that I do not remember. I shall check as soon as I find the time, and the electricity comes back on. :lol: Welcome to the Third World! In the meantime, those images are probably the textures for the scenery you make. So, take the bitmaps for the fences or walls that you use ...
- Tue Apr 05, 2016 2:49 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Prepar3d V2
- Replies: 14
- Views: 70808
Re: Prepar3d V2
Thank you for your comments, Mark. Those are my sentiments exactly.
Luis Sá created an amazing tool that is not matched by any other. He generously shared it with the community and many people have used it to create wonderful scenery.
Best regards.
Luis
Luis Sá created an amazing tool that is not matched by any other. He generously shared it with the community and many people have used it to create wonderful scenery.
Best regards.
Luis
- Wed Mar 23, 2016 2:47 pm
- Forum: General Discussion on Microsoft Flight Simulator
- Topic: Dovetail Games
- Replies: 3
- Views: 51443
Re: Dovetail Games
Great comments, Ian. Thank you. For my part, I am more skeptical than you. While there don't seem to be details concerning "Flight School", the name suggests some sort of training sim. This is a trap that many game developers and publishers have walked into. There is no appreciable market for traini...
- Tue Mar 22, 2016 1:46 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Scenery creation tutorials using SBuilderX
- Replies: 0
- Views: 52747
Scenery creation tutorials using SBuilderX
New users should, of course, consult the SBuilderX Help file where they will find much useful information concerning the program's functions. In addition, a number of tutorials are available providing detailed illustrated explanations of various types of scenery creation. I provide links to these tu...
- Tue Mar 22, 2016 1:46 am
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Scenery creation tutorials using SBuilderX
- Replies: 0
- Views: 44935
Scenery creation tutorials using SBuilderX
New users should, of course, consult the SBuilderX Help file where they will find much useful information concerning the program's functions. In addition, a number of tutorials are available providing detailed illustrated explanations of various types of scenery creation. I provide links to these tu...
- Mon Mar 21, 2016 12:56 am
- Forum: SBuilderX for Flight Simulator X
- Topic: .INF edition not working
- Replies: 8
- Views: 42346
Re: .INF edition not working
1. A Water Mask must be painted black where there is water and white where there is land. The Water Mask you show in the Gimp is only painted black. Please fill the rest with pure white 2. The square is the border between the water in your photo-real image and the default water. This is why you need...
- Sun Mar 20, 2016 12:57 am
- Forum: SBuilderX for Flight Simulator X
- Topic: .INF edition not working
- Replies: 8
- Views: 42346
Re: .INF edition not working
Sinto muito , não falo Português, Pero ¡sí hablo español! :lol: We are all very happy to help, but perhaps you could take a first look at some tutorials. To start, "Make photo-real ground textures in FSX" I placed this document in the Avsim library, but other web sites have added it to their collect...
- Sat Mar 19, 2016 12:39 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: .INF edition not working
- Replies: 8
- Views: 42346
Re: .INF edition not working
I don't know if this will have any effect, but could you try changing
Variation = DAY
to
Variation = Day
Notice the change from all Capital letters.
Best regards.
Luis
Variation = DAY
to
Variation = Day
Notice the change from all Capital letters.
Best regards.
Luis
- Fri Mar 18, 2016 1:05 am
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Retaining FSX SDK Paths
- Replies: 8
- Views: 34014
Re: Retaining FSX SDK Paths
Thank you for the information, Ian. The error HRESULT: 0x8007000B is a .net Framework issue for incompatible 32-bit modules in 64-bit Windows, I think. We had already seen something like this with a particular dll used in SBuilderX, thus the recommendation to use version 3.13 when 3.14 gave errors. ...
- Thu Mar 17, 2016 5:14 am
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Retaining FSX SDK Paths
- Replies: 8
- Views: 34014
Re: Retaining FSX SDK Paths
Thank you, Ian, this is very interesting. I shall have to check and get back to you. In the meantime, are you on Windows 10 or 7, please? In any case, I believe that these paths are mostly irrelevant as regards scenery creation. The SDK path is only needed at the first launch of SBuilderX, I think, ...
- Wed Mar 16, 2016 12:47 am
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Retaining FSX SDK Paths
- Replies: 8
- Views: 34014
Re: Retaining FSX SDK Paths
There should be a place in the ini file for these settings. Perhaps that file is defective. You could try deleting it; at next launch, SBuilderX should generate a clean copy containing the entries.
Best regards.
Luis
Best regards.
Luis