help to place Macros

This is the Forum to discuss the use of SBuilderX (version 3.10 and above). For previous versions of SBuilder please use the "SBuilder for Flight Simulator FS2004" forum.
Post Reply
l52
Posts: 18
Joined: Sun Jan 04, 2009 5:28 pm

help to place Macros

Post by l52 » Tue May 05, 2009 10:19 am

Hi,

I look the video tutorial about to place a macro in scenery...
I did all that to create a series of lamps to place into my scenery from within SBuilderX...after this I have one new file with .bgl suffix (ex: Lamp.bgl) into my scenery directory....but when I go into FSX... I do not see lamps there...

Where is the mistake?

thanks

Lucio

User avatar
Luis Sa
Posts: 1736
Joined: Sun May 18, 2003 11:17 am
Location: Portugal
Contact:

Re: help to place Macros

Post by Luis Sa » Thu May 07, 2009 2:34 am

Hello,

You need to copy the pt0_lb.BGL (or / and the pt1_lib.BGL) library that you find in the ...SBuilderX/Scenery folder to your target scenery folder. Also you need to copy some of the textures that you find in the ...SBuilderX/Texture folder to your target texture folder! Either you copy all of them or you need to know which textures the API uses. You can inspect the API (Edit command in the Macro page) or you can decompile the 2 libraries to look for the textures that the API uses.

I am happy that you find these APIs useful!

Regards,

Luis

l52
Posts: 18
Joined: Sun Jan 04, 2009 5:28 pm

Re: help to place Macros

Post by l52 » Thu May 07, 2009 5:57 am

thanks...very much...for your help...

I will send you a screenshot of my scenery with your macros... :|

l52
Posts: 18
Joined: Sun Jan 04, 2009 5:28 pm

Re: help to place Macros

Post by l52 » Fri May 08, 2009 7:59 am

Hi,

....OOOOOK....
2 Last things...:

- How can I decompile your two libraries API?

- How can I build a object by gMax and create my API library?

thanks

Lucio

Post Reply