Blood Red Tiles

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leemer
Posts: 16
Joined: Thu Jun 21, 2007 8:53 pm

Blood Red Tiles

Post by leemer » Mon Jan 18, 2010 10:24 pm

I created some scenery in the past and I am not sure why it is now showing some Blood Red tiles for about 10 out of 237 tiles. I looked at the BGL for compling and I do not see anything wrong there. for example here is one of them

[Source]
Type = MultiSource
NumberOfSources = 4

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L16X35468X35495Y51388Y51407 summer.BMP"
Variation = July,August,September
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 36.182225
ulxMap = -82.5842285
xDim = 1.07288364955351E-05
yDim = 8.66216796875097E-06
Channel_LandWaterMask = 3.0

[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L16X35468X35495Y51388Y51407 night.BMP"
Variation = Night
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 36.182225
ulxMap = -82.5842285
xDim = 1.07288364955351E-05
yDim = 8.66216796875097E-06
Channel_LandWaterMask = 3.0

[Source3]
Type = tiff
Layer = none
SourceDir = "."
SourceFile = "L16X35468X35495Y51388Y51407.tif"
ulyMap = 36.182225
ulxMap = -82.5842285
xDim = 1.07288364955351E-05
yDim = 8.66216796875097E-06
SamplingMethod=Gaussian

[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L16X35468X35495Y51388Y51407.BMP"
Variation = April,May,June,October,November,December,February,March,January
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 36.182225
ulxMap = -82.5842285
xDim = 1.07288364955351E-05
yDim = 8.66216796875097E-06
Channel_LandWaterMask = 3.0

[Destination]
DestDir = "."
DestBaseFileName = "Photo01"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 75


I thought maybe it had something to due to the season change since it was in the Summer when I created the scenery and I did not test all the seasons.

Image

User avatar
luisfeliztirado
Posts: 436
Joined: Sun May 15, 2005 9:15 am
Location: Santo Domingo

Re: Blood Red Tiles

Post by luisfeliztirado » Tue Jan 19, 2010 12:10 pm

Generally, the red color appears when using the Null Value entry in the inf file along with an associated Blend Mask. For more information, please see:

Make photo-real ground textures in Flight Simulator X
http://library.avsim.net/esearch.php?Ca ... LID=140539

However, if I understand your inf file correctly, you are not using a Blend Mask. Perhaps this red color also appears when using a Water Mask. In any case, try removing the Null Value entry from the inf file, or edit the source image to slightly tone down all pure white pixels.

Best regards.
Luis

leemer
Posts: 16
Joined: Thu Jun 21, 2007 8:53 pm

Re: Blood Red Tiles

Post by leemer » Tue Jan 19, 2010 12:16 pm

Ok that might be the problem I over looked that.

leemer
Posts: 16
Joined: Thu Jun 21, 2007 8:53 pm

Re: Blood Red Tiles

Post by leemer » Mon Feb 01, 2010 2:51 am

I made a post not long ago thinking I solved my problem but , I did not fix it,..The problem is in tiles that have water areas (Channel_LandWaterMask = 3.0) for lakes and rivers and when using a two different season bmps. one for summer and one for rest of the year, also with night texture bmp and I do have a water tiff texture as well also this is using Aerial photo imagery as well.

Can some one show me a good working example of a INI file with say example , a Summer BMP and a Hard Winter BMP using Channel_LandwaterMask=3.0 also with a night texture all using Imagery photos. I can not figure it out , The winter texture around the tiles with water only show up as blood red in the winter time but is ok in the summer time.

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