Poly and Vector line layering

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Timber
Posts: 20
Joined: Wed Mar 24, 2010 2:52 pm

Poly and Vector line layering

Post by Timber » Tue May 04, 2010 1:32 am

Using SBX I pulled a background off Google Earth, mapped, saved and created the .bmp. The area was just an open field. I moved the bmp into PSP, added some dirt for the airstrip and loading area. Created a mask around both and compiled everything, and copied the bgl into FSX. Fired off FSX and checked it out. Everything to that point looked fine.
Opened SBX and created a vector line 30 ft wide using a dirt road texture. Compiled and copied the cvx_WQL1.bgl into FSX. Im not seeing the dirt strip. I tried this using a polygon and a gress strip but had the same results; a no show in FSX. Tried to find some way to layer them but could not find anything in the program. Any help would really be appreciated.

Regards

Timber

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luisfeliztirado
Posts: 436
Joined: Sun May 15, 2005 9:15 am
Location: Santo Domingo

Re: Poly and Vector line layering

Post by luisfeliztirado » Tue May 04, 2010 2:22 am

Sorry, custom textures will always display over vector terrain. No way around that... unless you create a transparent area in your source image where the underlying vector element can show through.

The reasoning behind this makes some sense - why would you want unrealistic generic textures from default vector elements when using highly realistic, photo-real images?

Since you are painting the source image anyway, why not paint the strip directly onto it?

Best regards.
Luis

Timber
Posts: 20
Joined: Wed Mar 24, 2010 2:52 pm

Re: Poly and Vector line layering

Post by Timber » Tue May 04, 2010 2:53 am

Luis, You are a champ, thanks for the reply. I captured some photo real off google earth of the area I wanted to build an airstrip at thinking of using the textures in the SBX library.
I see your point. Will do just that; texture in the airstrip and parking right using PSP.


This stuff is really interesting. :)

Ken

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