I've tried making mdl's with modelconverterX and P3d SDK XtoMDL and when I give them a location in MconverterX they appear correct in the FlightSim. I'd like to just make the MDL to use in SBuilderX so I don't have to create a bgl for every object but when I try to import one through SBX it says "This is not a valid MDL".
If anyone can point out what I'm doing wrong it would be very much appreciated.
This forum is dedicated to discussions about the SBuilderX update for 64-bit Windows platforms.
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