Importing MDL's

This forum is dedicated to discussions about the SBuilderX update for 64-bit Windows platforms.
Post Reply
Coco737
Posts: 1
Joined: Tue Sep 03, 2019 9:49 am

Importing MDL's

Post by Coco737 » Tue Sep 03, 2019 4:20 pm

I've tried making mdl's with modelconverterX and P3d SDK XtoMDL and when I give them a location in MconverterX they appear correct in the FlightSim. I'd like to just make the MDL to use in SBuilderX so I don't have to create a bgl for every object but when I try to import one through SBX it says "This is not a valid MDL".

If anyone can point out what I'm doing wrong it would be very much appreciated.

rhumbaflappy
Posts: 420
Joined: Sat Oct 16, 2004 10:11 pm

Re: Importing MDL's

Post by rhumbaflappy » Wed Sep 04, 2019 5:58 pm

The import defaults to BGL but you can select XML or All Files. XML will import. I don't know why the BGL will not import.
Image
Dick

Post Reply