Hello everyone . Hello especially Luis.
I can not understand by what logic, after designing the vector lines (utlity pylons) in FSX display are partially or not at all. Same result with all versions 168 // 169 // 226. In the project that I am working for example, a line is visible only part ..up to where it runs in a straight line after opening with an angle of about 30 degrees then no longer displayed. On another line even if it runs in a straight line for still many kilometers it does not appear at the boundary QMID11.
Please excuse my bad English (Google Translate) and I hope I was a little light in describing the problem.
Giovanni
Vector Lines - Utility pylons
Re: Vector Lines - Utility pylons
I had not noticed that SBX also has the ability, when working on a line of "Slice to QMID11" (thanks Dick).
- luisfeliztirado
- Posts: 436
- Joined: Sun May 15, 2005 9:15 am
- Location: Santo Domingo
Re: Vector Lines - Utility pylons
Hello,
I am not sure of the cause of your problem.
You draw a utility line, but it does not completely display within the SBuilder workspace, as I see from your image.
Does it display when you hide the background Map?
Can you draw another line where the missing part should be and join it to the original line?
Can you extend the part that is displayed (by dragging its endpoint)?
Does the line display correctly in TMFViewer or in-game?
Best regards.
Luis
I am not sure of the cause of your problem.
You draw a utility line, but it does not completely display within the SBuilder workspace, as I see from your image.
Does it display when you hide the background Map?
Can you draw another line where the missing part should be and join it to the original line?
Can you extend the part that is displayed (by dragging its endpoint)?
Does the line display correctly in TMFViewer or in-game?
Best regards.
Luis
Re: Vector Lines - Utility pylons
It is perfectly visibleluisfeliztirado wrote:
Does it display when you hide the background Map?
I have done this many times. in the same position there is no result. a little further north then it was moved to where I need it ... gone!luisfeliztirado wrote: Can you draw another line where the missing part should be and join it to the original line?
did .... no result !!!luisfeliztirado wrote: Can you extend the part that is displayed (by dragging its endpoint)?
in TMFViewer it is perfectly visible (into game is the problem)luisfeliztirado wrote: Does the line display correctly in TMFViewer or in-game?
- Attachments
-
- GMFK_area.zip
- (1.03 MiB) Downloaded 1284 times
- luisfeliztirado
- Posts: 436
- Joined: Sun May 15, 2005 9:15 am
- Location: Santo Domingo
Re: Vector Lines - Utility pylons
If the entire line is visible in TMFViewer, then it has been compiled and should display in game. In which case, the problem would be the display in SBuilder.
But, you mention that FSX does not display the entire line which is very strange.
We are having serious blackouts here, and probably throughout the Caribbean, because of the drought (no hydroelectric power) so I don't often get a chance to turn the computer on.
But, I shall take a look at your attachment as soon as possible.
Best regards.
Luis
But, you mention that FSX does not display the entire line which is very strange.
We are having serious blackouts here, and probably throughout the Caribbean, because of the drought (no hydroelectric power) so I don't often get a chance to turn the computer on.
But, I shall take a look at your attachment as soon as possible.
Best regards.
Luis
Re: Vector Lines - Utility pylons
Hi Luis,
thanks for your availability. From what I understand, with the help of Dick "Rumbaflappy" and Holger Sandemann the problem is not in SBX, but a bug in the code of FSX.
http://www.fsdeveloper.com/forum/thread ... ost-719678
By combining various techniques, I think, that you can finally have a good one.
My best regards.
Giovanni
thanks for your availability. From what I understand, with the help of Dick "Rumbaflappy" and Holger Sandemann the problem is not in SBX, but a bug in the code of FSX.
http://www.fsdeveloper.com/forum/thread ... ost-719678
By combining various techniques, I think, that you can finally have a good one.
My best regards.
Giovanni